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Peat Bramble

https://elputnam.github.io/PeatBramble/ I have returned to the grid as a base form, though I have begun experimenting with lerpColor() as a means of combining colours, as opposed to just randomly selecting hues within a range. The pixel array is the same from Scarce Burst, though with the squares enlarged to make them stand out more against …

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Dent Petroleum

https://elputnam.github.io/DentPetroleum/ This sketch started with an adaptation from one of the colour palette sketches in Generative Design, adjusted to change automatically and other slight modifications. I added the circles as a geometric contrast, though the layering ripples works well with the build up of colour blocks. Typically I have worked with colour palettes derived from …

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Scarce Burst

https://elputnam.github.io/ScarceBurst/ Continuing my study of utilising simulation models and object oriented programming through the Nature of Code, I worked with a simple particle system here using an array. The emitter corresponds to mouse placement or tapping touch screen. The scanning line incorporates angst that has been underlying most of these sketches, contrasting the smooth trajectories …

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Glib Drive

https://preview.p5js.org/fleshcircuit/present/Xok_O0YsG I started listening to vaporwave as I work after reading Roisin Kiberd’s The Disconnect: A Personal Journal Through the Internet. The sonic textures are evocative of an earlier era of digital culture, which I find matches the graphic elements of this sketch. Unlike a screensaver, however, traces of colors and forms are left in …

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Displacement Fatigue

https://elputnam.github.io/DisplacementFatigue/ Here I worked with the combined waves exercise from the Nature of Code, though modified to abstract the simulated quality. I am interested in the tensions that these designs interact and what I hope is a curiosity through the interactions. There is an odd quality to working and presenting regularly and in small doses, …

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Time Bass

https://elputnam.github.io/TimeBass/ I am continuing to work with oscillations and I continue with variations up recurrent themes, colours and forms. I was referencing both Generative Design and the Nature of Code when putting together this piece. The sketch has striking differences when it comes to being viewed on different screen sizes, as the size of the …

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Ripple Snapper

https://elputnam.github.io/RippleSnapper/ I am continuing with variations on themes, working through combinations of geometric forms with different types of movement. In particular, this sketch involves oscillation, where the lines parallel the oscillating movements of the circles. There is fine tuning that goes into the rhythm of the sketches, including manipulating frame rates, which is the means …

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Vortex Swarm

https://elputnam.github.io/VortexSwarm/ This began as experimenting with simulations of forces, like gravity, friction, and wind, inspired by the Nature of Code, but it turned into a variation on a theme from the past few days where the grid becomes a swarm and the circle movements more predictable yet also modifiable (within predefined constraints). This notion of …

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Wireframe

https://elputnam.github.io/WireFrame/ I’m continuing my fascination with the grid as a form, but also ordering principle. The grid has a particular aesthetic; a sense of order and structure – – qualities of constraint that act as a starting point. Quivering lines at the edges push the boundaries; I nudge them while continuing to work along pre …

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Stitch Reverse Stitch

https://elputnam.github.io/StitchReverseStitch/ Good user experience design involves clear and easy to understand cause and effect. This seemingly transparent relationship between cause and effect, however, is illusionary. Computers do not just do what humans want them to do — they are machines that function based on the languages of computer code. In this sketch, I am trying …

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