Scarce Burst

https://fleshcircuit.github.io/ScarceBurst/

Continuing my study of utilising simulation models and object oriented programming through the Nature of Code, I worked with a simple particle system here using an array. The emitter corresponds to mouse placement or tapping touch screen. The scanning line incorporates angst that has been underlying most of these sketches, contrasting the smooth trajectories of the particle pixels; never really clearing the slate and always leaving some traces behind.

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