Vortex Swarm


This began as experimenting with simulations of forces, like gravity, friction, and wind, inspired by the Nature of Code, but it turned into a variation on a theme from the past few days where the grid becomes a swarm and the circle movements more predictable yet also modifiable (within predefined constraints). This notion of interacting or defining a user experience within a set of constraints parallels my performance process, where constraints such as material, time, space, capacity of the body, and the ‘rules’ guiding an action produce the frame within which the performance unfolds. Here these qualities include the encoded steps of JavaScript as well as the affordances of the device used to engage with it.