I’m continuing my fascination with the grid as a form, but also ordering principle. The grid has a particular aesthetic; a sense of order and structure – – qualities of constraint that act as a starting point. Quivering lines at the edges push the boundaries; I nudge them while continuing to work along pre determined parameters. It is not really random, but pseudo random – – the selection of a number within a particular range. I’m working with ways of manipulating the grid and of changing perspective while also working with transformative properties. The result is developing an interaction where the rules are not so clear cut and the ways of engagement are broader. Here I am also playing with principles of user experience. The interface is not invisible. I want people to think about how it is used and what may be required of them. Design is not problem solving but a means of posing questions.