Time is glitchy

I have an ambivalent relationship with text when it comes to producing art. I find text to be quite loaded and can easily dominate a work, though as I prepare the first public iteration of the project, I know text is going to be necessary. Even though I have been working with Processing for years, this is my first foray into its text and typography functions. I find myself continuing to work against principles of UX design, where I am not just trying to solve problems, but pose questions through my process. Though not evident in this sketch, I am sketching out types of navigation and menus that are evocative of early net.art, but have been rejected in mainstream web design due to the obscurity they introduce.