I have finally made the jump and started with 3D. I was trying to create a Mobius strip in reference to the Mobius Artists Group, which I have been part of since 2009. I did not anticipate the challenge of producing this digital object, though managed to find some code to adapt in the Processing Forum (GLV and Mcintyre). I continued my explorations of the 3D, with the introduction of the Z-axis changing my overall sense of how this virtual space functions. The fluttering swarm brought to mind images of insects, hence the title debugging.

Debugging is proving to be a creative process, as I come up against the limits of what the computer is able to do. These moments is when the digital feels most like a material — a medium of constraints that I mold to realize artistic intentions as my intentions modify in conjunction with the capacities and limits of the medium.