Time Bass

https://elputnam.github.io/TimeBass/ I am continuing to work with oscillations and I continue with variations up recurrent themes, colours and forms. I was referencing both Generative Design and the Nature of Code when putting together this piece. The sketch has striking differences when it comes to being viewed on different screen sizes, as the size of the …

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Ripple Snapper

https://elputnam.github.io/RippleSnapper/ I am continuing with variations on themes, working through combinations of geometric forms with different types of movement. In particular, this sketch involves oscillation, where the lines parallel the oscillating movements of the circles. There is fine tuning that goes into the rhythm of the sketches, including manipulating frame rates, which is the means …

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Vortex Swarm

https://elputnam.github.io/VortexSwarm/ This began as experimenting with simulations of forces, like gravity, friction, and wind, inspired by the Nature of Code, but it turned into a variation on a theme from the past few days where the grid becomes a swarm and the circle movements more predictable yet also modifiable (within predefined constraints). This notion of …

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Wireframe

https://elputnam.github.io/WireFrame/ I’m continuing my fascination with the grid as a form, but also ordering principle. The grid has a particular aesthetic; a sense of order and structure – – qualities of constraint that act as a starting point. Quivering lines at the edges push the boundaries; I nudge them while continuing to work along pre …

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Stitch Reverse Stitch

https://elputnam.github.io/StitchReverseStitch/ Good user experience design involves clear and easy to understand cause and effect. This seemingly transparent relationship between cause and effect, however, is illusionary. Computers do not just do what humans want them to do — they are machines that function based on the languages of computer code. In this sketch, I am trying …

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Sliding Screens

https://elputnam.github.io/SlidingScreens/ For this sketch, I was experimenting with moiré effects in addition to continuing play with the grid form. Emphasis was placed on the visual composition, contrasting qualities of motion, shape and colour. There are no interactive aspects to this sketch.

Pixel Flare

https://elputnam.github.io/PixelFlare/ I am continuing work with the grid, though wanted to create something visually different from the anxious grid. I experimented with placements of geometric forms. I ended up working with lines and squares, creating a curved shape to contrast the sharp angles of the linear flickers. Continuing with experiments in interactivity, I decided to …

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Anxious Grid

https://elputnam.github.io/AnxiousGrid/ This sketch emerged from reviewing chapter two of Generative Design, which focuses on working with shapes. I adapted one of the sketches to create an anxious grid, also incorporating interactivity through hue changing as the mouse moves over animation from left to right. The grid as a form has fascinated me for some time, …

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At the End of …

https://elputnam.github.io/AtTheEndOf/ The inspiration for this sketch has come from a number of sources. I have recently reconnected with a cousin on my father’s side of the family, whom I have not spoken to in decades. I learned he is a musician and writer, and is in the process of writing a story where people are …

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Viral Time

https://elputnam.github.io/ViralTime/ I have been reading Aesthetic Programming Winnie Soon and Geoff Cox and this sketch is inspired by the “thobber” exercise in chapter three. They frame the exercise as a means of temperoral operations and computation: “We usually encounter the ubiquitous spinning icon while loading or streaming. It shows that a certain operation is in …

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